Connect Epic Games with Hookshot™ and your stack

Epic Games is a video game developer and publisher known for titles like Fortnite and the Unreal Engine, offering an online store and platform

Tools and triggers

What Agents can do in Epic Games

Available tools and events after Epic Games is connected.

  • Batch Remote Control Requests

    Tool to batch multiple Remote Control API calls into a single request. Use when needing to reduce round-trip latency by grouping several API calls into one batch.

  • Call UObject Blueprint Function

    Tool to invoke a Blueprint-callable function on an in-memory UObject. Use after confirming the target object path and function name (e.g., call SetActorLocation to move an actor).

  • Delete Preset Metadata Key

    Tool to delete a metadata key-value pair associated with a Remote Control Preset. Use after confirming you have the correct preset name and metadata key.

  • Describe a UObject

    Tool to describe a UObject. Use when you need metadata of an object identified by its path. Example: Describe UObject with path '/Game/MyMap:PersistentLevel.MyActor'.

  • Get Island Average Minutes per Player

    Tool to retrieve average minutes per unique player for a given island code and interval. Use when you need daily or more granular (hour/minute) player engagement metrics. Hourly/minute intervals may not be available.

  • Get Island Favorites Metrics

    Tool to fetch how many times an island was added to favorites over a time interval. Use when analyzing island popularity trends.

  • Get Island Metadata

    Tool to fetch metadata for a specific Fortnite island by its code. Use when you have an island code and need detailed island information.

  • Get Island Metrics by Interval

    Tool to retrieve usage metrics for a Fortnite island aggregated by interval. Use when analyzing island usage over time buckets.

  • Get Island Minutes Played

    Tool to retrieve total minutes played on an island during a given interval. Use after obtaining the island code to analyze player engagement metrics.

  • Get Island Peak CCU

    Tool to retrieve peak concurrent users for an island. Use when you need to monitor the highest concurrent users over a specific interval.

  • Get Island Plays

    Tool to retrieve the number of plays (session starts) for a Fortnite island. Use when you need play metrics for a specific island and time interval.

  • Get Island Recommendations

    Tool to retrieve the count of player recommendations for an island. Use when you need recommendation metrics over a given interval.

  • Get Island Retention

    Tool to retrieve day-over-day retention metrics for a Fortnite island. Use when analyzing retention performance by day (only supported for day interval).

  • Get Island Unique Players

    Tool to retrieve the number of unique players who played an island over a specific interval. Use after obtaining the island code and desired interval.

  • Get Object Thumbnail

    Tool to fetch the Content Browser thumbnail image for a specified asset. Use when you need a preview of the asset's thumbnail.

  • Get Preset Metadata

    Tool to retrieve all metadata entries associated with a preset. Use when you need to inspect metadata of a Remote Control Preset after confirming it exists.

  • Get Preset Metadata Key

    Tool to read a single metadata key's value for a Remote Control Preset. Use when you need to fetch a specific metadata entry after listing presets.

  • Get Preset Property

    Tool to read the value(s) of a property exposed through a Remote Control Preset. Use when you need to fetch the current state of a specific property from a preset.

  • Get Remote Control Preset

    Tool to get details for a specific Remote Control Preset by name. Use after listing or identifying available presets to fetch their configuration including groups, properties, and functions.

  • Initiate Remote Control Session

    Tool to initiate a Remote Control session. Use when asset operations require an active session before other /remote calls.

  • Invoke Preset Function

    Tool to invoke a function in a Remote Control Preset. Use after locating the preset and function name.

  • List Blueprint-Callable Functions

    Tool to list blueprint-callable functions on a UObject. Use when you need to inspect available functions for automation or debugging.

  • List Fortnite Islands

    Tool to list public discoverable Fortnite islands sorted by newest releases first. Use when browsing community-created islands.

  • Put Preset Metadata Key

    Tool to create or update a metadata key on a Remote Control Preset. Use when you need to set or modify metadata value for a preset.

Setup

Connect Epic Games in Hookshot™

Pick a scope, then confirm what can start a Protege and what it can do.

Trigger Access

What can start a Protege from this app.

Tool Access

What a Protege can do after it starts.

Connection scope

Prefer team for production.

Team

Shared credential for production and unattended runs.

Personal

Tied to one user—only when the workflow needs their account.

Chat

Team-scoped for supported chat surfaces.

Full setup guide

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Hookshot™ setup screen — AI agent workflow configuration with model selection, trigger status, and governance controls.